Zamorak Drop Rates

09/05/2022

The battle with the Lord of Chaos himself is finally over and the Edicts are firmly back in place. Phew! Now that things are under control, it's time to dive deep into the loot tables of a god. What are your chances of grabbing the most luscious loot from the Zamster? Let's find out...

Please note that these tables show the system currently functions. There have been some significant changes since the release of the boss - missed them? You’ll find all the details in the Patch Notes sections on recent newsposts!

Loot Tiers

Upon defeating Zamorak, you'll be placed in a Loot Tier based on the Enrage you just completed. The higher Enrage, the higher the tier. This affects both common and rare drops.

Here’s how those Loot Tiers work out:

Enrage Tier
0-19 1
20-49 2
50-99 3
100-149 4
150-199 5
200-299 6
300-399 7
400-499 8
500-749 9
750-899 10
900-999 11
1000-1249 12
1250-1499 13
1500-1999 14
2000-2999 15

Common Loot

Taking ol’ Zammy down also gives you Loot Points. Again, these are based on your Enrage.

Loot Points:

Enrage Loot Points
Story Mode 5
0-19 15
20-49 18
50-99 22
100-149 33
150-199 40
200-299 45
300-399 50
400-499 55
500-749 60
750-899 70
900-999 80
1000-1249 90
1250-1499 105
1500-1999 120
2000-2999 140

Now, did you complete that Elite Dungeon before you took on the boss? Smart move if so, because then your Loot Points will be +75%!

  • For example a player completing a 300% Elite Dungeon and then Zamorak, will have 87 loot points (after rounding).
  • Note: this does not affect Story mode.

These Loot Points are used when rolling the common loot table.

The system loops through the drop table and subtracts points based on what they roll, the item is placed in the player's Chest, and the system continues to iterate through until the player reaches zero points.

  • This does mean players can roll slightly above their Loot Points. (e.g. players can roll a five point item, with only a singular point remaining)

You have an equal chance of hitting each section on the common table.

Common Table

Item Loot Point Cost Info / Quantity
Alchables 5 Player has a 33% chance at an Uncut Onyx. If they fail this, they get a Chaos Relic (rare) instead.
Blood Runes 4 200-300
Huge Bladed Rune Salvage 3 10-18
Small Plated Orikalkum Salvage 3 10-18
Hydrix Bolt Tips 4 80-120
Onyx Bolt Tips 5 120-180
Soul Runes 3 150-210
Grimy Dwarf Weed 2 15-19
Grimy Torstol 2 15-19
Raw Rocktail 2 30-45
Dark Animica Stone Spirit 1 60-70
Accursed Ashes 2 25-30
Infernus Pyroclasts 2 8-12
'Seeds' 1 Players receive both Dwarf Weed and Lantadyme Seeds together.
Each rolls 7-10 Seeds.

Rare Chance:

As a base, players have a (1/100) chance to hit the rare drop table for Zamorak.

Tier 4+ Luck brings this down to (1/99).

Enrage further brings down this number.

Your chance of receiving a Bow Piece or Codex of Lost Knowledge also scales with Enrage. Other rare items are unaffected by Enrage.

Base Rare Drop Chances:

Item Chance (0 enrage)
Bow Piece 12.5%
Vestments of Havoc Hood 9%
Vestments of Havoc Robe (top) 9%
Vestments of Havoc Robe (bottom) 9%
Vestments of Havoc Boots 9%
Chaos Roar Ability Codex 16.5%
Codex of Lost Knowledge 35%
Enrage Chance (Excluding Luck) Bow Chance Codex of Lost Knowledge chance
Story Mode 1/500 12.5% 35%
0-19 1/100 12.5% 35%
20-49 1/99 12.5% 35%
50-99 1/97 12.5% 35%
100-149 1/80 15% 32.5%
150-199 1/77 15% 32.5%
200-299 1/72 15% 32.5%
300-399 1/67 15% 32.5%
400-499 1/62 15% 32.5%
500-749 1/52 17.5% 30%
750-899 1/47 18.5% 29%
900-999 1/40 19% 28.5%
1000-1249 1/37 20% 27.5%
1250-1499 1/35 21% 26.5%
1500-1999 1/31 21% 26.5%
2000-2999 1/28 22.5% 25%

Completing a Dungeon:

Completing a dungeon run also increases the player's rare chance by multiplying their chance denominator by 0.75.

  • For example a player completes a dungeon and Zamorak at 300% Enrage. Their rare chance is now 1/50.2 (after rounding)

Bad Luck Mitigation

After applying the above chances, bad luck mitigation comes into effect.

Bad luck mitigation applies after 10 kills without a rare drop.

At that point, you'll be getting sad - and rightfully so! To tackle this each kill beyond the 10 kill threshold reduces the player's rare chance denominator by one.

  • Bad luck mitigation has no effect on which rare the player will roll, only their chance to hit the rare drop table.
  • Bad luck mitigation is not increased by and does not affect Story Mode.

Players chance to get a rare caps at 1/20.

For example, if a player has defeated Zamorak 20 times without a drop and that player then completes a 300% Enrage kill, their chance to hit the rare drop table is now 1/57.

Pet Chance

The pet is not part of Zamorak's rare drop table and is not influenced by the above modifiers.

It has a base drop rate of 1/500, or 1/300 in solo mode, both with a threshold of 100.

So there you have it! Now get out there and show that god who's the real boss round here...

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