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Below Ice Mountain
Issues and Hotfixes (14th April) Issues Raised Current Progress (12:50 BST) World 345 is currently offline. (17:30 BST) The team are currently working to get this world back online. This world will be available again tomorrow (15th April). An update will be made to this newspost once it is live. (12:50 BST) Players interacting with the same inactive Golem will cause the NPC disappear. (14:10 BST) This issue has now been resolved. (12:50 BST) Players are receiving a game message upon login about obtaining Graceful items even if they haven't got any. (14:00 BST) This issue has now been resolved. (12:55 BST) Some held items are not appearing correctly within the Below Ice Mountain cutscenes. (13:40 BST) This issue has now been resolved. (14:55 BST) Some relics from the Ice Mountain dungeon are not unlocking as intended within the Collection Log. (16:20 BST) This has been fixed for anyone that now unlocks the relic pieces. For players that have already received a relic piece, you can now speak to Ramarno to update your Collection Log. (15:10 BST) Clicking out of the cutscene with Burntof will not allow players to progress with the quest. (15:40 BST) This issue has now been resolved. (15:10 BST) Traps in the Vault within the Ice Mountain dungeon will block all players from walking once it spawns. (15:40 BST) This issue is currently being investigated It's time to uncover the secrets of Ice Mountain in our new free-to-play quest! We've also tweaked Tempoross and souped-up the seedbox. Read on for more! Below Ice Mountain Willow, an energetic archaeologist (perhaps suspiciously so) is hunting for her next big discovery. She believes she has found the entrance to ancient underground ruins just to the west of Ice Mountain. There's a catch though - it's sealed tight and she needs to re-unite her old crew to help her break in. Naturally, she has to stay close to the ruins (south of Ice Mountain, near the Dwarven Mines) in order to lay claim to the find. It therefore falls to you to bring her rag-tag group back together for one last caper and a final big pay-off! Burntof is an old dwarf with a penchant for demolition, Checkal is a well-built lifter of heavy things and Marley is a cunning thief with a knack for disarming traps. Together, they have the talents it will take to gain entry to the secret ruins. But persuading them might not be easy. See, the gang aren't all too keen on working with Willow again, and her intentions might not be as honourable as she claims...Requirements and Rewards (SPOILER WARNING) Ice Mountain Dungeon Once the quest is complete, you'll have access to the dungeon below Ice Mountain. These ruins are packed with lore, but we're keeping those cards very close to our chest for the moment. Read on for a spoiler-free guide to what awaits: Activities In The Ruins Within the ruins is a great forge powered using Barronite, a unique material that can only found there. Somebody within the ruins believes it is their duty to keep the forge lit, lest the flame be diminished forever. This somebody is perhaps a few years past their prime and, with failing eyesight, will reward anybody who helps to gather vital Barronite... There are a range of rewards for handing over the Barronite, most notable of which is access to the Vault. What's so exciting about this Vault? Well, it contains many treasures belonging to the old inhabits of the ruins, and they are all yours for the taking! However, to get the lock open you'll need to offer Barronite every time you want to enter. Barronite can be gathered while skilling within the ruins, so you'll be gaining XP as you go. The activities available are primarily aimed at low-ish level free-to-play adventurers with the intention of filling notable gaps in free-to-play skilling. Let's take a look at some of them: Religious Offerings (Prayer) The caves deep below Ice Mountain are home to various rare cave fish. In ancient times, it was tradition for these fish to be used as religious offerings. Here cave fishy fishy! Players can offer cave fish within the ruins to train their Prayer skill. You'll need to perform the same ritual used by the long-departed inhabitants of the ruins: Step 1: Fishing Players will either need a small net, big net or fishing rod to catch cave fish within the ruins. Fish Fishing Level Equipment Free-to-play Raw Guppy 7 A small net YES Raw Cavefish 20 A small net YES Raw Tetra 33 A small or big net YES Raw Catfish 46 A big net NO Players will also sometimes find Barronite when fishing. Plus, there's a rare chance of catching a Barronite Handle (see below). The fish caught here cannot be traded. There are a few cave eel to be found (members only). They can't be used as an offering, but are a source of food. You'll also have a chance to receive the Heron pet when fishing for cave eels. Step 2: Cooking With fish in your net, players will need to head to one of the old preparation tables with a knife. But be careful how you cook, budding chefs - it's possible to mess up and ruin the fish. The chance of failure is dependent on your Cooking level, so bring your culinary A-game! Fish Cooking Level Free-to-play Guppy 7 YES Cavefish 20 YES Tetra 33 YES Catfish 46 NO The prepared fish cannot be traded. Step 3: Prayer With your fish prepared, it's time to make an offering at an ancient altar and train that Prayer skill! Golem Cores The old inhabitants of the ruins controlled Golems, programming them to do many tasks. The Golems were fuelled by runic energies and imbued with the power of the Body and Mind altars. It was hoped that they would one day become more self-sufficient and be freed of the requirement for programming - but the magical arts are never predictable. The unstable energies of the nearby Chaos altar slowly seeped in the Golem Cores, corrupting them and filling them with uncontrollable power. The dangerous Golems were sealed away in the ruins for good. Players can hunt and kill Golems within the ruins. When defeated, they will sometimes drop their corrupted Cores, which can be used at the relevant Runecraft altar to gain XP and runes. Step 1: Combat Players can find the following golems in the ruins: Name Level Notable Drops Free-to-play Flawed Golem 13 None YES Mind Golem 30 Mind Core YES Body Golem 50 Body Core YES Chaos Golem 70 Chaos Core NO Killing golems will sometimes yield Barronite, too, and there's a rare chance they'll drop a Barronite Guard (see below). Golem cores cannot be traded. Step 2: Runecrafting Players can use the Cores to train their Runecraft skill, offering them at the relevant Runecraft altar for XP and runes. Each Core offers more XP and runes than a single essence, meaning fewer trips to the altar. However, this benefit is offset by the time it takes to obtain the Cores. Gathering Relics (Mining and Smithing) Players can mine Barronite rocks to find (you guessed it) Barronite and (you guessed it again) Barronite deposits. These deposits can be smelted down to gain additional Barronite and Ancient Relics. Step 1 - Mining Barronite rocks can be tackled at 15 Mining. Mining here will work similarly to the upper-level ore veins in Motherlode Mine (ensuring the rocks can be worked in groups). Players will get around 25 XP per Barronite mined, and finding a deposit will yield some additional XP. Step 2 - Smithing Players with 15 Smithing can break down Barronite deposits with a hammer at the anvil within the dungeon, and obtain various items: Barronite (common) Ancient Relic (uncommon) Barronite Head (rare) Broken Barronite Hammer (rare + members-only) Ancient Relics can be handed in at the Varrock Museum for coins. In addition, members also get Kudos for the first Relic they hand in! The Barronite Head and Broken Barronite Hammer, meanwhile, can be made into new items (see below). When Smithing, players will get around 37.5 XP per deposit. We will be monitoring drop rates and will adjust them accordingly once we've received more data. The Vault The Vault is buried deep within the ruins - just hand in your Barronite to gain access! As we mentioned above, it was used by the ancient inhabitants of the ruins to store treasure, so it's well worth a gander. But there's a catch. Each payment of Barronite allows just one entry, and players only get a limited time inside before they are forced out by the ancient security systems. The Vault itself is maze-like, and home to many chests. Players have one minute to loot as many chests as possible and then reach the exit. If the player doesn't make it out in time, all the precious bounty will be lost! Making things even more challenging, the locations of chests - and the loot within them - will be randomised. Similarly, doors will at times be blocked off, forcing the player to think fast and dash down alternative paths. Players will be able to stack Barronite payments to make Vault entry more convenient. For example, a player could pay for 20 entries in a single transaction. Smooth. Other Rewards In addition to all of the above, the ruins offer new and unique rewards! Snag yourself one of these: Barronite Mace An untradeable mace that was once used by the ancient inhabitants of the ruins. Players need to find three components: Barronite Handle - found while hunting for cave fish Barronite Guard - dropped by Golems when killed Barronite Head - found while breaking down Barronite deposits Smash your way through golems with the Barronite Mace! Once you have all three components, a character within the ruins will tell you how to combine them to finish the Barronite Mace (you'll also need some Barronite, obviously - the clue's in the name!). The Mace is positioned slightly below the Rune Scimitar. It's a useful crush weapon for low to mid levels, and requires 40 Attack. This Mace also comes with a unique effect - it's a golembane weapon. That means it will provide extra accuracy and damage when fighting Golems! As the item is untradeable it will behave similarly to items like the Fire Cape on death. Dwarven Hammer This is a members-only, untradeable hammer that was once used as Smithing equipment by ancient dwarves. It's been a while since it's been much use to anyone, so you will first need to find the busted version while breaking down Barronite deposits. A character within the ruins will tell you how to repair it. It will function as a normal hammer when skilling, but because it can be equipped in the main-hand, it frees up an inventory slot. Note that the hammer has no combat stats when equipped. Ruins Area Buffs Players will also be able to spend Barronite to unlock various buffs and effects that work only within the ruins: Increased catch rate for fishing Decreased failure chance when preparing fish Reduced damage from golem attacks Increased chance of obtaining Barronite deposits Increased chance of finding mace components and the broken hammer A one hour buff to the dungeon that increases the success chance of all activities And that's everything for Below Ice Mountain and our new free-to-play dungeon area. We can't wait for you to delve deep into the mysteries of these strange and wonderful ruins. What will you uncover? Tempoross Updates Items that require setting up (e.g. Dwarf Cannon, Mithril seeds, Hunting Box, etc) can no longer be used on the Tempoross lobby ship. You can no longer light fires here either. Fishing XP may now be gained in Tempoross encounters on W45. Players can no longer stall to run through fires. Points from dousing fires and fixing totem poles have doubled from 20 to 40. Get splashing! The tackle box can now be used to store the Pearl Barbarian Rod, Tiny Net, Molch Pearls, Merfolk Trident, Dark Flippers and all variants of the Trailblazer Harpoon. Stackable fish can no longer be stored in the fish barrel. Angler and Spirit Angler outfits are now separated in Player Owned Houses. The messaging when subduing Tempoross has been slightly tweaked. Other News Seedbox Improvements While we were discussing the bolt pouch design, the team noted that the seedbox isn't behaving right on death in the Wilderness. Upon death to an NPC, the seed box would drop to the ground with all of its contents still stored. If the player died below level 20 Wilderness, it would drop to the ground, along with all of its contents. If the player died above level 20 Wilderness, it would be dropped as 1 coin and all of its contents would be destroyed. It will now behave as follows: PVM death below 20 in Wilderness: the container and contents go to the gravestone. PVM death above 20 in Wilderness: the container is destroyed but the contents can be preserved within the next container acquired. PvP deaths act the same way regardless of location. The pouch is destroyed and its contents awarded to the PKer. PvP World Rota The PvP world rota has moved to Period B. The host for the High-Risk PvP world will be W337 (US East) The host for the Standard PvP world will be W325 (UK) The host for the free-to-play PvP world will be W371 (UK) The members-only LMS world will be W492 (US East) The free-to-play LMS world will be W326 (UK) Extras For Ironmen, certain slayer monsters' loot and XP will be discredited if a player hits a 0. This is to discourage the use of alternate accounts to speed up the efficiency of certain tasks. Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops. After an egg-ventful Eastdoor, Gregg has returned to doing... whatever it is that human-sized rabbits do. You can now use the Twisted or Trailblazer Cane emotes directly from the emotes interface (as long as you have a set of tier 3 relic hunter on your Leaguehall's outfit stand in your Player Owned House). The Iron Dragon in the Soul Wars dungeon has been moved closer to the rune ore spot to prevent botters from getting there without a fight. Brimhaven graceful pieces will now be correctly counted within the Collection Log on log-in. Players can now search for all boss categories in the Collection Log. The Dragon Harpoon will now always consume 100% of the special attack power. Zuriel's staff now gives its Ancient Magicks buffs in Last Man Standing. The Undead Zealot in Mort'ton has more cosmetic variation. Some more shields have been updated to prevent them from disrupting players' walking animations. A typo has been fixed in the Settings menu. A typo has been fixed in Istoria's dialogue. Some grammatical errors have been corrected in drake combat messages. 04/15/2021 -
This Week In RuneScape: Skilling Week Begins
We're kicking off Awesome April with Skilling Week! In other news, we're pleased to say that the majority of players affected by the Login Lockout issue are back in-game. Meanwhile, we've got the usual selection of Patch Notes, livestreams, and community shout-outs - so let's dive in, shall we Login Lockout We're pleased to announce that the vast majority of players affected by the Login Lockout issue are now back in the game - and the remaining few can expect to be in very soon. All of them will receive 'The Returned' title and a bunch of other goodies to help make things right. As a reminder, if you do notice anything strange about your restored account, or want more information about compensation, you can find all the answers you seek on this page. Awesome April: Skilling Week As we've said before, we're committed to making things right again after the Login Lockout put our regular update schedule on hold. To that end, we're making April especially awesome - a month-long extravaganza featuring weekly events where you can catch up on skilling, combat, and more! For more information about Awesome April, check out this newspost. In the meantime though, let's get this party started! Week one is Skilling Week! From April 12th to midnight on April 19th, regular accounts will get 50% increased XP in all gathering skills, including: Divination Farming Fishing Mining Hunting Woodcutting Archaeology* *Screening and excavating only. You'll also get a nice 50% bonus to precision while working on Archaeology. Please note that Ironmen will not benefit from either bonus. The sharp-eyed among you will have noticed that Skilling Week bears much resemblance to the Celebration of Skilling from the Grand Party event - however, please note that Aubury and his rift have not returned to the Lumbridge Crater. The rest of the event remains the same. Let's get skilling! 04/13/2021 -
Collection Log Improvements and The Last of Poll 7
Issues and Hotfixes (7th April) Issues Raised Current Progress (11:35 BST) Players Collection Log total doesn't display correctly. (11:35 BST) The Collection Log Plugin within RuneLite is currently not displaying your total as intended. We would recommend uninstalling it for the meantime, until it has been fixed. (12:00 BST) Players searching for any boss items after Tempoross within the Collecton Log, won't see any results. (12:10 BST) This will be fixed in the next game update (April 14th). (12:00 BST) Players cannot buy S.T.A.S.H. Blueprints from Watson if they have a clue to claim. (12:21 BST) This issue has now been fixed. (12:30 BST) Purchasing an untradable item from any store closes the store interface (this doesn't stop you from getting the item). (12:50 BST) This issue has now been fixed. (12:35 BST) Changing the Giant Mole pet to pink is causing issues with players Giant Mole pet insurance. (13:10 BST) Probita's Insurance Bureau will now recognise the new pink mole for insurance purposes. Some other issues will be fixed with next week's game update (April 14th). (14:45 BST) Players aren't seeing the side panel UI we mentioned in the Collection Log poll. (14:55 BST) This will be implemented with the release of Combat Achievements. (15:00 BST) After the update, players were supposed to retroactively unlock Marks of Grace in their Collection Log equivalent to their obtained amount plus the value of purchased pieces of Graceful. But... If players had any Graceful pieces equipped when logging in, they were not included in the retroactive unlock towards Marks of Grace. (15:10 BST) One hotfix was deployed to start counting worn Graceful pieces and a second hotfix was deployed to fix the same issue, but this time for the Brimhaven Graceful variant as it wasn't included in the first hotfix.This hotfix will only work for players that HAVEN'T logged in between the update and the hotfixes.There will be a third fix coming in next week's game update (April 14th) to include the Brimhaven Graceful pieces (not the Marks of Grace, but the objects themselves). This will work for all players, even if they log in before the fix will be deployed. (17:00 BST) The Shades of Mort'ton section of the Collection Log doesn't turn green to show it has been completed. (17:00 BST) This issue is currently being investigated. We're back, and we bring with us a rejuvenated Collection Log that will help you keep your stash nice and organised! Plus, more poll changes are rolling in, and we're giving you an opportunity to brush up on your Kourend and Kebos lore just in time for A Kingdom Divided. Read on to see what's in store in the latest update... naked moles and all. Collection Log Improvements The Collection Log now has its very own Search function to help you quickly find your stuff! Get typing to instantly see all the lovely items you've acquired. Plus, the Log has the following new features: A new counter shows the total number of unique items obtained (check the top of the Log to feel smug). Added a togglable chat/popup notification when a new item has been added to the collection log. The colour of each section of the Log changes based on its completed status. Nifty! Different boss modes now have separate kill counts on their respective interfaces (DKs, Corrupted Gauntlet, CM CoX). Gnome Restaurant has a delivery count at the top of its section that will start at zero for everyone when the update goes live. Other additional items have also been added to the Log as follows: Volcanic Mine Rewards have been added (in their own Volcanic Mine section). Third Age and Gilded items can now be found in the "Rares" tabs for each Clue Scroll. A Brimhaven Agility section has been added to the minigames tab. Pirate Hook has been moved from Underwater Agility to the Brimhaven Agility section. Merfolk Trident has been added to the Misc section. Mark of Grace has moved to the Rooftop Agility section (these will be proactively unlocked if you had any before the update and will account for the amount of marks spent on each Graceful set you have purchased). Third Age pieces now have their own separate tab. Poll 74 Collection Log aside, the last few changes from Poll 74 are also being released with today's update: Theatre of Blood has gained an additional reward chest just opposite the Bank booths, that allows you to obtain any loot they forgot to claim after defeating Lady Verzik Vitur herself! You will still need to complete the full raid, and any unique drops that would normally be announced to the rest of the raiding party will still be broadcast, even if you were offline before seeing the chest yourself. Players will not be able to re-enter the Theatre if they have unclaimed rewards from the chest, but there is a discard option (don't worry, there's a warning for this too). Use a mole claw on the Giant Mole pet and it will lose its fur and become pink! Apply a mole skin to grow the fur back. The Abyssal Sire will no longer deal damage with a Miasma attack after it has died. For 500 coins, Watson now offers a blueprint that allows you to build a STASH tracker in your Player Owned House within your Study on the wall chart space. To get building, you will need the blueprints, a Bolt of Cloth and 40 Construction. Postbag From The Swamp: Submit Your Questions! With the upcoming release of A Kingdom Divided, we’d like to take the opportunity to answer your burning questions about the Kourend and Kebos lore. We’ve dusted off Postie Pete, set him up with a fetching pair of galoshes (not sure how he’ll wear them, mind), and given him the addresses of several notable NPCs – so all that’s left now is for YOU to ask the questions! Stuck for inspiration? The Old School Wiki has an archive of all the previous issues of Postbag from the Hedge! Ooh, we’re feeling all nostalgic. A previous Postbag Letter Other News Whilst we continue to investigate reports of the Scrying Pool and Portal Nexus not working as intended, "Scry" mode will now reveal how many players are in a specific location. This is a temporary solution and we expect to release a permanent fix in the future that returns it to its full functionality as it was before. PvP World Rota The PvP world rota has moved to Period A: The host for the High Risk PvP world will be W343 (Germany) The host for the Standard PvP world will be W324 (US West) The host for the free-to-play PvP world will be W417 (US East) The members-only LMS world will be W333 (UK) The free-to-play LMS world will be W469 (US East) As previously stated, the PvP World rota will change weekly, along with every game update. Smaller Changes We have reduced the timer in the Tempoross lobby from 60 to 30 seconds. The Bracelet of Clay now works correctly with the Mining Cape and Celestial Ring effects. A stile has been added to the Rellekka mine, allowing multiple people to enter and exit at the same time following completion of the Fremennik Trials. The shades of Mort'ton coffins have been adjusted to prevent graphical issues with shields. Some jagged terrain in the Kharidian Desert, west of the Shantay Pass, has been smoothed out. The Strung Rabbit Foot Necklace now slightly increases the chance of nests containing an egg or ring when emptying a bird house. Some grammar has been corrected in the Herblore level-up messages. The Tome of Water can now appear in the Skill Guide and level-up messages. The imbued Rings of Wealth are no longer prioritised so highly for protection on death, since they downgrade even when protected. The option text for the brightness control in the Settings side-panel now refers to brightness, rather than music volume. The boss and Slayer kill logs no longer output code debugging messages when opened. 04/09/2021 -
Login Lockout News Archive
After a March that few of us will ever forget, we're ready to begin the process of returning accounts impacted by the Login Lockout situation. That's right, the first Returned are soon going to be walking the paths of Gielinor again, after what we know has been a stressful and uncertain few weeks for many. We can't wait to see you back in game, and we can't wait to deliver on that Awesome April of content we spoke about in last week's livestream. Wave Updates As we mentioned last week, returning accounts is the start of a journey rather than the finish line. With our learnings from the Beta, this will be a rolling process of returning accounts. Keep this page bookmarked as we bring you all the latest updates on account return waves as we have them.Wave 6 | 16:00 Game Time, April 8th Hello everyone, Wave 6 has now been released, marking our last wave of the day. Please check your emails for notification within the hour, but as always, we recommend attempting to log in just in case. This brings us up to ~88% of all accounts now returned. Our next wave will take place on Friday, and with our current projections, we expect this to bring us to almost all accounts having been restored (> 99%). If anything is out of sorts, please remember Aftercare is here to help. You can submit a ticket here: https://rs.game/LockoutHelp Note: If you are missing your Returned Package, please log out with an inventory space free and log back in again to receive it.Wave 5 | 15:15 Game Time, April 8th Hello everyone, Wave 5 has now released, our first of two planned for today. Please check your emails for notification within the hour, but as always, we recommend attempting to log in just in case. Wave 6 will take place later this afternoon should everything go to plan, and we'll let you know as soon as this has rolled out. By the end of today, we expect to have returned around 88% of all accounts. Tomorrow, we intend to release Wave 7 which we currently project will bring us to almost all accounts having been restored (> 99%). We'll be back later today with more news on Wave 6 as soon as we have it.Wave 4 | 13:15 Game Time, April 7th Wave 3 | 15:30 Game Time, April 6th Wave 2 | 12:00 Game Time, March 31st Wave 1 | 12:00 Game Time, March 30th Next wave expected: April 9th. Known Issues While it'll be business as usual for many of us (Game Updates will continue, content will release, etc.), there might be some unexpected side effects for accounts impacted by the Login Lockout. While we've done our best to minimise inconsistencies with account recovery, unfortunately a few issues remain unresolved. Rest assured however that we'll be working hard to make even the smallest detail right through that one-to-one aftercare we've mentioned before. More on that in a bit! So what are those remaining issues? Let's dive into them. Bank and Inventory will likely be jumbled, with items shuffled and disorganised. Invention Perks may have been reverted to an earlier state. However, we have been able to refund most components for any perk rolls since the last saved state of your Perks. We have also added 50% extra of any returned components. Some player-owned farm animals might be missing. Some players will have been teleported to Burthorpe or Lumbridge. Some UI settings might have changed. Potential for duplicated or missing items under certain conditions Bonds and Keys may not be restored immediately upon your account being unlocked. This is restored under a separate process and should be resolved shortly after deployment. There may be more issues than listed here. We will update this list as needed. We've tried our best to resolve as many issues as possible whilst also balancing the desire to get everyone back in-game as soon as possible. We know some of you might be more impacted by these issues than others, which is why we've set up a dedicated aftercare service for all affected players to use. We've also put together a bit of a care package to help kickstart your RuneScape experience! Welcome Back Plans You might have heard once or twice over the last few weeks that we're committed to making this right. That's why when you log back in on (or after) April 6th impacted players will be greeted by a box filled with goodies in their Inventories. What's inside? Exclusive Cosmetic Gifts Title: 'The Returned' (or 'The Returned Ironman' for Ironmen) Cloak of Returning Disc of Returning Weapon Override Disc of Returning Inventory Object 'Returned from the Abyss' Teleport Animation Consumables 10 Restoration Pods (custom made versions of 'Knowledge Bombs', worth 1 Hour of Double XP each) 10 Advanced Pulse Cores 10 Cinder Cores 10 Large Protean Packs 10 Medium Prismatic Lamps 10 Yak Track Task Skips 10 Portable Skilling Packs 10 D&D Monthly Reset Tokens (Members Only) We'll also be providing everyone another month of Membership - on top of the month already covered beginning March 18th - and Double Daily Keys from April 6th too. To help you maximise any gains when you return, we're running three bonus-packed weekly events throughout April that include things like double Reaper Points, double Vis-Wax opportunities and a whole lot more. We've also extended Yak Track: Yak to Basics by three weeks, re-running Vic the Trader later in April and even granting everyone a wish. 04/09/2021 -
Poll 75 Suggestions and Wilderness Survey
No Game Update As we explained last week, we're prepping for the upcoming long public holiday weekend, so there will not be a game update today. But never fear - we'll be back on Wednesday April 7th at 11:30 BST with Collection Log improvements and more Poll 74 changes! Today we're hosting one last livestream before the break. We'll take you on an Eastdoor Event playthrough and you can show us how smart you are with the Very Fishy Quiz (all thanks to Tempoross). Join us at 16:30 BST over on Twitch! Poll 75 Suggestions Our next big poll is on the horizon, and this time we'll be tackling PvM improvements! You should expect a poll blog detailing all of the potential changes in late April. We'd love you to share any ideas for changes that could sneak into the blog before the poll goes live in-game. Visit any of the relevant social posts and tell us what you'd like to see in Poll 75! Wilderness Changes Survey In preparation for the upcoming Wilderness Changes project, we're eager to hear your thoughts on all aspects of the Wilderness experience. We've prepared a short survey that covers the general Wilderness, the Revenant Cave and the Wilderness Slayer Caves! We really appreciate your feedback as we build towards the project, which is due to start in May. Find the survey here. Art Competition - Finalists Revealed! A massive thank you to everyone who submitted entries for the #OSRSDesignAHat competition! We were overwhelmed by the outpouring of creativity. Truly... hats off. Alas, there could only be four finalists. After much discussion and an internal vote, we are delighted to reveal the final four... Banana Wizard's Hat - @Atlantis_OSRS (Twitter) Banana Sunhat - u/ave (Reddit) Crabanana - u/Shaakoo (Reddit) Yellow Duck Hat - Tupsug (Instagram) Option 1: Banana Wizard's Hat Option 2: Banana Sunhat Option 3: Crabanana Option 4: Yellow Duck Hat Voting opens today and runs until Tuesday, April 6th. You can visit your nearest in-game poll booth or simply cast your vote through your Account Settings menu! We'll announce the winner in next week's newspost. Good luck to the four finalists! 04/02/2021