Wilderness & Equipment Rebalance Changes

09/23/2021

 Hotfixes and Issues (September 22nd)
Issue Hotfix
Blessed D'Hide Boots and Coif requirements also changed with this week's update. We've fixed this, to ensure that any changes to requirements now reflect the Wilderness Blog properly. The reduction in Defence will only apply to Blessed D'Hide Chaps and Vambraces as outlined in the Blog.
 

Great news for all you PvPers: the Wilderness Changes project is back in business, with updates to Dragonhide Armour, the trusty Dinh’s Bulwark and more! We’re also feeling the changing of the seasons this week, thanks to some tasty merch pre-orders for the autumn and winter months ahead. Grab a hot brew and let’s get to it!

 

Wilderness & Equipment Rebalance Changes


It's been a while since we first spoke about Wilderness changes, but the first of these long-promised updates are coming today.


Regrettably, it's taken us much, much longer to get round to these changes than we'd hoped. A huge but critical technical rework was recently urgently required, taking out a developer of the project for multiple months. In addition to this, we've also had to reallocate resource in support of upcoming content. This left us in a position where our only option was to wait for this work to be signed off before resuming anything Wilderness-related. Delaying content is something we'd rather avoid, and while we are committed to delivering the changes as promised, the long-term health of the game always remains our top priority.


Now for the good news! The technical rework is now in QA, and the remaining jobs from Poll 75 are done. We are finally seeing progress, but in the interest of transparency, we'd say that we are not out of the woods just yet. With the delays pushing us into what is now a jam-packed schedule of upcoming content, our dev capacity is not where we need it to be in order to bring these updates together. We are committed to those changes and will do them with no compromise on quality, no matter how long it takes us.


Thank you for your patience so far, and rest assured that we wish to see these changes in the game as much as you do.


OK, so what's happening in this update? First up, we have the last of the remaining Equipment Rebalance changes along with a change to the middle entrance of the Revenant Caves.


Please note that any values in red are nerfs and any values in green are buffs.



Dragonhide Armour


We’ve talked about changes to the Dragonhide Armour for a while. As the issues with this set are most prevalent in PvP, we felt it should be part of the Wilderness Changes project.


Our focus is on changing the Melee and Magic defence bonuses of standard Dragonhide Armours, in the hope it will encourage players to try different Armour pieces – and naturally balance the combat triangle! These changes will have a much lower impact on players who concentrate on PvM encounters.


Here’s what’s changing:


Vambraces


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer
Green D'hide +0 +0 +0 -10 +8

+1

+2

+2

+2 +0 +0 +0
Blue D'hide +0 +0 +0 -10 +9

+2

+3

+3

+4 +0 +0 +0
Red D'hide +0 +0 +0 -10 +10

+3

+4

+4

+6 +0 +0 +0
Black D'hide +0 +0 +0 -10 +11

+4

+5

+5

+8 +0 +0 +0

Chaps


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer
Green D'hide +0 +0 +0 -10 +8

+12

+15

+18

+8

+17

+0 +0
Blue D'hide +0 +0 +0 -10 +11

+13

+16

+20

+14

+20

+0 +0
Red D'hide +0 +0 +0 -10 +14

+15

+18

+22

+18

+20

+0 +0
Black D'hide +0 +0 +0 -10 +17

+18

+20

+26

+23

+26

+0 +0

Chest


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer
Green D'hide +0 +0 +0 -15 +15

+18

+27

+24

+20

+35

+0 +0
Blue D'hide +0 +0 +0 -15 +20

+23

+30

+30

+26

+40

+0 +0
Red D'hide +0 +0 +0 -15 +25

+26

+34

+36

+36

+45

+0 +0
Black D'hide +0 +0 +0 -15 +30

+30

+38

+45

+45

+50

+0 +0

The stat changes are included on all variations of the Armour, including trimmed (t) and gold-trimmed (g). The stats of God D'Hide remain unchanged.


Additionally, the Defence requirement for God D'Hide Chaps is down from 40 to 1, making it accessible to all players!



Dinh's Bulwark


The Bulwark’s defensive bonuses for Stab, Slash and Crush have been reduced by 35, 36 and 36 respectively, while the attack bonus on Crush has been increased by 14. We've also increased the attack speed from 7 to 5 for faster pummelling!


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer Speed
Dinh's Bulwark +0 +0

+124

0 0

+106

+109

+109

-10

+148 +38 +0

5


Dinh’s Bulwark also gains a new passive effect – when not in defensive mode, your Melee strength is increased by the following:


((Average Stab, Slash, Crush, Ranged defence - 200)/3)-38

  • This results in one max hit for every 12, with an average defence bonus above 200.
  • Consequently, because of the less than 200 average defence bonus, this leads to a max hit of 15 down from 24 (with no Melee strength bonus).
  • As full best-in-slot defensive gear, providing an average defence bonus of +498, you have a max hit that's 46, better than the previous max of 32. Note: this max hit is calculated while using a Super Strength Potion and Piety

All of which results in Dinh's Bulwark having an exciting new role as the only weapon which scales its offense on defensive gear!


Additionally, enemies hit by the Bulwark’s special attack will also have their highest offensive stat reduced by 5% of its current value, either Melee (Attack + Strength), Magic attack or Ranged attack. Nice!



Xerician Robes


We’ve changed the offensive capabilities of Xerician Robes slightly by reducing the Magic attack bonus they offer. In total, 10 Magic attack bonus will be removed, with changes being made to both the top and bottom bonuses.


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer
Hat +0 +0 +0 +3 +0 +0 +0 +0 +3 +0 +0 +0
Robe Bottom +0 +0 +0

+4

+0 +0 +0 +0 +7 +0 +0 +0
Robe Top +0 +0 +0

+6

+0 +0 +0 +0 +10 +0 +0 +0


Elemental Staves



The changes to Staves will see each tier benefit from a linear increase of 2+ to Magic attack and defence bonus. This keeps them below the Ancient Staff, which has +15 in both Magic attack and defence, but helps to alleviate some of the changes to Xerician Robes by providing better bonuses for higher-valued items.


Attack Bonuses Defence Bonuses Other
Stab Slash Crush Magic Ranged Stab Slash Crush Magic Ranged Strength Prayer
Staves +0 -1 +7 +10 +0 +2 +3 +1 +10 +0

+3 +0
Battle Staves +7 -1 +28

+12

+0 +2 +3 +1

+12

+0

+35 +0
Mystic Staves +10 -1 +40

+14

+0 +2 +3 +1

+14

+0

+50 +0


Other Wilderness Changes


All versions of the Wilderness Sword will now slash webs while in your inventory!


We've turned the middle entrance to the Revenants Cave into a one-way cavern. A warning will pop up when entering this way informing you of the one-way trip. This can be permanently dismissed, and the interface won't show up if you're in combat (you'll get a chat message instead).

 

General Updates

  • If your light source is inextinguishable, you’ll no longer get the extinguish warning when entering a dark area.
  • We’ve fixed the incorrect Bird’s Nest reward message that appears when completing a hard Gnome Restaurant task.
  • Box Traps can no longer be placed on top of flowers indoors.
  • The 'previous destination' option on the charter ships no longer enables free travel via routes that those ships don't otherwise offer, nor does it quote incorrect fees for routes (previously it had quoted -1 coins for some - a bargain for sure, but an incorrect one!).
  • On high-risk PvP worlds, death no longer removes the Special Skull icon.
  • Level 5 armed goblins now give the correct loot.
  • The Lesser Demon Champion is now vulnerable to Demonbane spells and similar effects.
  • A Khazard Commander in the Tree Gnome Village quest no longer stalls you into inescapable dialogue while already attacking you.
  • Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Dark Varrock map.
 

Merch

As the nights draw in, we’re looking forward to cosy jumpers and long nights curled up with a good book (specifically 'RuneScape: The First 20 Years', coming to all good book stores from October 12th)!


As well as hoodies, socks and other cosy treats from our merch store, it’s time to start thinking about the most important snuggle-enabler of the year… yes, the Official RuneScape Xmas Jumper 2021 is up for pre-order!


Continuing the celebration of our 20th Anniversary and the release of Dragon Slayer on September 23rd 2001, the fearsome Elvarg takes centre stage in this year’s design – complete with Santa cap, penguins, party hats and crackers! This cosy advent apparel is just the thing for staying warm this wintertime.


We’re giving 10% off all early-bird orders until midnight on October 3rd. Place your order ASAP to guarantee snagging one, as only limited stock will be available (at full price) after this date!

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