Below Ice Mountain

04/15/2021

 Issues and Hotfixes (14th April)
Issues Raised Current Progress
(12:50 BST) World 345 is currently offline. (17:30 BST) The team are currently working to get this world back online. This world will be available again tomorrow (15th April). An update will be made to this newspost once it is live.
(12:50 BST) Players interacting with the same inactive Golem will cause the NPC disappear. (14:10 BST) This issue has now been resolved.
(12:50 BST) Players are receiving a game message upon login about obtaining Graceful items even if they haven't got any. (14:00 BST) This issue has now been resolved.
(12:55 BST) Some held items are not appearing correctly within the Below Ice Mountain cutscenes. (13:40 BST) This issue has now been resolved.
(14:55 BST) Some relics from the Ice Mountain dungeon are not unlocking as intended within the Collection Log. (16:20 BST) This has been fixed for anyone that now unlocks the relic pieces. For players that have already received a relic piece, you can now speak to Ramarno to update your Collection Log.
(15:10 BST) Clicking out of the cutscene with Burntof will not allow players to progress with the quest. (15:40 BST) This issue has now been resolved.
(15:10 BST) Traps in the Vault within the Ice Mountain dungeon will block all players from walking once it spawns. (15:40 BST) This issue is currently being investigated

 

It's time to uncover the secrets of Ice Mountain in our new free-to-play quest! We've also tweaked Tempoross and souped-up the seedbox. Read on for more!

 

Below Ice Mountain

 



Willow, an energetic archaeologist (perhaps suspiciously so) is hunting for her next big discovery. She believes she has found the entrance to ancient underground ruins just to the west of Ice Mountain. There's a catch though - it's sealed tight and she needs to re-unite her old crew to help her break in.


Naturally, she has to stay close to the ruins (south of Ice Mountain, near the Dwarven Mines) in order to lay claim to the find. It therefore falls to you to bring her rag-tag group back together for one last caper and a final big pay-off!

Burntof is an old dwarf with a penchant for demolition, Checkal is a well-built lifter of heavy things and Marley is a cunning thief with a knack for disarming traps.


Together, they have the talents it will take to gain entry to the secret ruins. But persuading them might not be easy. See, the gang aren't all too keen on working with Willow again, and her intentions might not be as honourable as she claims...


Requirements and Rewards (SPOILER WARNING)
Ice Mountain Dungeon


Once the quest is complete, you'll have access to the dungeon below Ice Mountain. These ruins are packed with lore, but we're keeping those cards very close to our chest for the moment. Read on for a spoiler-free guide to what awaits:



Activities In The Ruins


Within the ruins is a great forge powered using Barronite, a unique material that can only found there. Somebody within the ruins believes it is their duty to keep the forge lit, lest the flame be diminished forever. This somebody is perhaps a few years past their prime and, with failing eyesight, will reward anybody who helps to gather vital Barronite...


There are a range of rewards for handing over the Barronite, most notable of which is access to the Vault. What's so exciting about this Vault? Well, it contains many treasures belonging to the old inhabits of the ruins, and they are all yours for the taking! However, to get the lock open you'll need to offer Barronite every time you want to enter.


Barronite can be gathered while skilling within the ruins, so you'll be gaining XP as you go. The activities available are primarily aimed at low-ish level free-to-play adventurers with the intention of filling notable gaps in free-to-play skilling. Let's take a look at some of them:



Religious Offerings (Prayer)


The caves deep below Ice Mountain are home to various rare cave fish. In ancient times, it was tradition for these fish to be used as religious offerings.


Here cave fishy fishy!



Players can offer cave fish within the ruins to train their Prayer skill. You'll need to perform the same ritual used by the long-departed inhabitants of the ruins:


Step 1: Fishing


Players will either need a small net, big net or fishing rod to catch cave fish within the ruins.


Fish Fishing Level Equipment Free-to-play
Raw Guppy 7 A small net YES
Raw Cavefish 20 A small net YES
Raw Tetra 33 A small or big net YES
Raw Catfish 46 A big net NO

Players will also sometimes find Barronite when fishing. Plus, there's a rare chance of catching a Barronite Handle (see below). The fish caught here cannot be traded.


There are a few cave eel to be found (members only). They can't be used as an offering, but are a source of food. You'll also have a chance to receive the Heron pet when fishing for cave eels.


Step 2: Cooking


With fish in your net, players will need to head to one of the old preparation tables with a knife. But be careful how you cook, budding chefs - it's possible to mess up and ruin the fish. The chance of failure is dependent on your Cooking level, so bring your culinary A-game!


Fish Cooking Level Free-to-play
Guppy 7 YES
Cavefish 20 YES
Tetra 33 YES
Catfish 46 NO

The prepared fish cannot be traded.


Step 3: Prayer


With your fish prepared, it's time to make an offering at an ancient altar and train that Prayer skill!



Golem Cores


The old inhabitants of the ruins controlled Golems, programming them to do many tasks. The Golems were fuelled by runic energies and imbued with the power of the Body and Mind altars. It was hoped that they would one day become more self-sufficient and be freed of the requirement for programming - but the magical arts are never predictable. The unstable energies of the nearby Chaos altar slowly seeped in the Golem Cores, corrupting them and filling them with uncontrollable power. The dangerous Golems were sealed away in the ruins for good.



Players can hunt and kill Golems within the ruins. When defeated, they will sometimes drop their corrupted Cores, which can be used at the relevant Runecraft altar to gain XP and runes.


Step 1: Combat


Players can find the following golems in the ruins:


Name Level Notable Drops Free-to-play
Flawed Golem 13 None YES
Mind Golem 30 Mind Core YES
Body Golem 50 Body Core YES
Chaos Golem 70 Chaos Core NO

Killing golems will sometimes yield Barronite, too, and there's a rare chance they'll drop a Barronite Guard (see below). Golem cores cannot be traded.


Step 2: Runecrafting


Players can use the Cores to train their Runecraft skill, offering them at the relevant Runecraft altar for XP and runes. Each Core offers more XP and runes than a single essence, meaning fewer trips to the altar. However, this benefit is offset by the time it takes to obtain the Cores.



Gathering Relics (Mining and Smithing)


Players can mine Barronite rocks to find (you guessed it) Barronite and (you guessed it again) Barronite deposits. These deposits can be smelted down to gain additional Barronite and Ancient Relics.



Step 1 - Mining


Barronite rocks can be tackled at 15 Mining. Mining here will work similarly to the upper-level ore veins in Motherlode Mine (ensuring the rocks can be worked in groups).


Players will get around 25 XP per Barronite mined, and finding a deposit will yield some additional XP.


Step 2 - Smithing


Players with 15 Smithing can break down Barronite deposits with a hammer at the anvil within the dungeon, and obtain various items:

  • Barronite (common)
  • Ancient Relic (uncommon)
  • Barronite Head (rare)
  • Broken Barronite Hammer (rare + members-only)

Ancient Relics can be handed in at the Varrock Museum for coins. In addition, members also get Kudos for the first Relic they hand in! The Barronite Head and Broken Barronite Hammer, meanwhile, can be made into new items (see below).


When Smithing, players will get around 37.5 XP per deposit. We will be monitoring drop rates and will adjust them accordingly once we've received more data.



The Vault


The Vault is buried deep within the ruins - just hand in your Barronite to gain access! As we mentioned above, it was used by the ancient inhabitants of the ruins to store treasure, so it's well worth a gander. But there's a catch. Each payment of Barronite allows just one entry, and players only get a limited time inside before they are forced out by the ancient security systems.

The Vault itself is maze-like, and home to many chests. Players have one minute to loot as many chests as possible and then reach the exit. If the player doesn't make it out in time, all the precious bounty will be lost!


Making things even more challenging, the locations of chests - and the loot within them - will be randomised. Similarly, doors will at times be blocked off, forcing the player to think fast and dash down alternative paths.


Players will be able to stack Barronite payments to make Vault entry more convenient. For example, a player could pay for 20 entries in a single transaction. Smooth.



Other Rewards


In addition to all of the above, the ruins offer new and unique rewards! Snag yourself one of these:


Barronite Mace


An untradeable mace that was once used by the ancient inhabitants of the ruins. Players need to find three components:

  • Barronite Handle - found while hunting for cave fish
  • Barronite Guard - dropped by Golems when killed
  • Barronite Head - found while breaking down Barronite deposits

Smash your way through golems with the Barronite Mace!



Once you have all three components, a character within the ruins will tell you how to combine them to finish the Barronite Mace (you'll also need some Barronite, obviously - the clue's in the name!). The Mace is positioned slightly below the Rune Scimitar. It's a useful crush weapon for low to mid levels, and requires 40 Attack.


This Mace also comes with a unique effect - it's a golembane weapon. That means it will provide extra accuracy and damage when fighting Golems!


As the item is untradeable it will behave similarly to items like the Fire Cape on death.


Dwarven Hammer


This is a members-only, untradeable hammer that was once used as Smithing equipment by ancient dwarves. It's been a while since it's been much use to anyone, so you will first need to find the busted version while breaking down Barronite deposits. A character within the ruins will tell you how to repair it.

It will function as a normal hammer when skilling, but because it can be equipped in the main-hand, it frees up an inventory slot. Note that the hammer has no combat stats when equipped.

Ruins Area Buffs


Players will also be able to spend Barronite to unlock various buffs and effects that work only within the ruins:

  • Increased catch rate for fishing
  • Decreased failure chance when preparing fish
  • Reduced damage from golem attacks
  • Increased chance of obtaining Barronite deposits
  • Increased chance of finding mace components and the broken hammer
  • A one hour buff to the dungeon that increases the success chance of all activities


And that's everything for Below Ice Mountain and our new free-to-play dungeon area. We can't wait for you to delve deep into the mysteries of these strange and wonderful ruins. What will you uncover?

 

Tempoross Updates


Items that require setting up (e.g. Dwarf Cannon, Mithril seeds, Hunting Box, etc) can no longer be used on the Tempoross lobby ship. You can no longer light fires here either.


Fishing XP may now be gained in Tempoross encounters on W45.


Players can no longer stall to run through fires.


Points from dousing fires and fixing totem poles have doubled from 20 to 40. Get splashing!


The tackle box can now be used to store the Pearl Barbarian Rod, Tiny Net, Molch Pearls, Merfolk Trident, Dark Flippers and all variants of the Trailblazer Harpoon.


Stackable fish can no longer be stored in the fish barrel.


Angler and Spirit Angler outfits are now separated in Player Owned Houses.


The messaging when subduing Tempoross has been slightly tweaked.

 

Other News


Seedbox Improvements


While we were discussing the bolt pouch design, the team noted that the seedbox isn't behaving right on death in the Wilderness. Upon death to an NPC, the seed box would drop to the ground with all of its contents still stored. If the player died below level 20 Wilderness, it would drop to the ground, along with all of its contents. If the player died above level 20 Wilderness, it would be dropped as 1 coin and all of its contents would be destroyed.


It will now behave as follows:

  • PVM death below 20 in Wilderness: the container and contents go to the gravestone.
  • PVM death above 20 in Wilderness: the container is destroyed but the contents can be preserved within the next container acquired.

PvP deaths act the same way regardless of location. The pouch is destroyed and its contents awarded to the PKer.


PvP World Rota


The PvP world rota has moved to Period B.

  • The host for the High-Risk PvP world will be W337 (US East)
  • The host for the Standard PvP world will be W325 (UK)
  • The host for the free-to-play PvP world will be W371 (UK)
  • The members-only LMS world will be W492 (US East)
  • The free-to-play LMS world will be W326 (UK)

Extras

  • For Ironmen, certain slayer monsters' loot and XP will be discredited if a player hits a 0. This is to discourage the use of alternate accounts to speed up the efficiency of certain tasks.
  • Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops.
  • After an egg-ventful Eastdoor, Gregg has returned to doing... whatever it is that human-sized rabbits do.
  • You can now use the Twisted or Trailblazer Cane emotes directly from the emotes interface (as long as you have a set of tier 3 relic hunter on your Leaguehall's outfit stand in your Player Owned House).
  • The Iron Dragon in the Soul Wars dungeon has been moved closer to the rune ore spot to prevent botters from getting there without a fight.
  • Brimhaven graceful pieces will now be correctly counted within the Collection Log on log-in.
  • Players can now search for all boss categories in the Collection Log.
  • The Dragon Harpoon will now always consume 100% of the special attack power.
  • Zuriel's staff now gives its Ancient Magicks buffs in Last Man Standing.
  • The Undead Zealot in Mort'ton has more cosmetic variation.
  • Some more shields have been updated to prevent them from disrupting players' walking animations.
  • A typo has been fixed in the Settings menu.
  • A typo has been fixed in Istoria's dialogue.
  • Some grammatical errors have been corrected in drake combat messages.
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