01/22/2021
Old School will be eight years old soon (can you believe it?) and it’s astonishing how much Combat has developed over the years! Regular updates have introduced all sorts of new items to the scuffle, but to avoid the dreaded powercreep we've generally leaned towards offering niche items as rewards rather than introducing more powerful weaponry.
That being said, it’s becoming more difficult to balance new rewards around existing content without trivialising old challenges. A lot of existing item requirements don’t reflect their strength - a fact that the community has been discussing for some years now.
We hear you, and we've been working on a proposal that we think will benefit the game's long-term health. With Combat Achievements around the corner, it feels like the perfect moment to bring this project forward.
We recently ran a survey tackling this issue - and you said yes - so we're ready to work with you on the exact changes we'll be making. We appreciate these alterations will impact many players, and certain account builds will be more negatively affected than others, but the long-term health of the game must be our focus. We want to give you the opportunity to have your say, so please take the time to read through all of the changes and provide feedback using the links at the bottom of this blog.
Our Survey Says...
We recently asked players how they felt about powercreep and its impact on Old School’s long term health. We intentionally avoided outlining our specific plans to gather a general overview of your feelings, and we definitely got that... over 10,000 responses! Blimey!
Our survey also included a very basic proposal.
We think that recent updates have been hard to balance because of the presence of many powerful items in the game, mostly at tier 75. We think that for the long-term health of the game we should implement the following changes:
Regarding powercreep, owing to the sheer number of responses received, we can’t respond to or share every opinion given, but many really interesting points were raised:
Shed No Tiers
Some of the most powerful weapons in Old School have requirements much lower than their perceived or actual strength. This has left little room for new weapons to be introduced without causing powercreep, and now many players feel confused about how strong some items actually are.
We don’t have many options when it comes to equipment 'tiers' in Old School, so we’d like to simply adjust the requirements of certain items to better match their stats, helping to expose gaps for us to add snazzy new items in the future.
Ghrazi Rapier
Current requirements: 75 Attack
Proposed requirements: 80 Attack
Blade of Saeldor
Current requirements: 75 Attack
Proposed requirements: 80 Attack
Inquisitor’s Mace
Current requirements: 75 Attack
Proposed requirements: 80 Attack
Trident of the Swamp
Current requirements: 75 Magic
Proposed requirements: 78 Magic
Sanguinesti Staff
Current requirements: 75 Magic
Proposed requirements: 82 Magic
Kodai Wand
Current requirements: 75 Magic
Proposed requirements: 80 Magic
Nightmare Staff (base)
Current requirements: 65 Magic
Proposed requirements: 72 Magic
Nightmare Staff (with any orb attached)
Current requirements: 75 Magic
Proposed requirements: 82 Magic
Dragon Hunter Crossbow
Current requirements: 65 Ranged
Proposed requirements: 70 Ranged
Dragon Hunter Lance
Current requirements: 70 Attack
Proposed requirements: 78 Attack
Scythe of Vitur
Current requirements: 75 Attack
Proposed requirements: 85 Attack
Nerfing the Nerf-able
Requirements aside, there are some items that are simply too powerful. Problems vary per item, so we’ll cover each one individually.
Neitiznot Faceguard
Simply put, the Neitiznot Faceguard is a little too powerful considering the level at which it is rewarded. We’d like to adjust its stats ever so slightly:
Current Strength bonus: +6
Proposed Strength bonus: +5
In addition to the faceguard adjustments, we’d also make changes to Basilisk Knights. They currently require a relatively low Slayer level of 60 to fight, yet their stats suggest otherwise! We propose the following tweaks:
Twisted Bow
Generally we’re happy with where the Twisted Bow sits. Against monsters with a high Magic level its power is unmatched. But this also means it isn’t the best option for every monster you encounter, making it easier for us to balance new challenges around it (we can ensure a creature is weak to Ranged in general, but not particularly vulnerable to the Twisted Bow).
So, these are relatively minor changes - we'll update the requirements to better reflect the item’s strength and remove the Prayer bonus, which doesn't really fit considering it's not a godly item.
Current requirements: 75 Ranged
Proposed requirements: 85 Ranged
Current Prayer bonus: +4
Proposed Prayer bonus: +0
Dragonhide Armour
Dragonhide armour has been notoriously powerful for an incredibly low cost for a long time. It offers high Defence bonuses, especially against Magic Attacks, with negligible negative stats to offset this. The armour generally goes against the Combat triangle and doesn’t follow the same stat distribution as similar Ranged armours.
We’d like to address this by lowering the overall Defence bonuses of Dragonhide, with a focus on Melee Defence.
These changes would apply to all tiers of Dragonhide armour, but we’ll use Black Dragonhide specifically for this example.
As the issue with Dragonhide is most prevalent in PvP, focusing the changes on its Melee Defence capabilities will encourage players to try different armour pieces to make up for the loss in stats - all while having a much lower impact on players focusing on PvM encounters. This naturally balances the Combat triangle, as typically higher Melee Defence items are susceptible to Magic Attacks.
Dinh's Bulwark
Dinh's Bulwark has incredibly high Defence bonuses with zero negative bonuses to offset them, completely going against the Combat triangle. Whilst it has some uses in PvM, these are very limited - the main issue with the shield is within PvP.
We’d therefore like to make the following changes:
This would cause Dinh’s Bulwark to be a very high Ranged Defence item, a high Melee Defence item and a detrimental Magic Defence item, correctly enforcing the Combat triangle.
Toxic Blowpipe
Requiring 75 Ranged to wield, the Toxic Blowpipe is the go-to option for many (or maybe even most) PvM situations. In terms of raw damage output, it's leaps and bounds better than previous tiers of weaponry (Karils Crossbow/Crystal Bow) and outperforms some of the best-in-slot setups for other Attack styles - even when using low tier darts such as Mithril or Adamant.
When the Toxic Blowpipe was originally polled, we intended an Attack speed of 3 game cycles. Due to an oversight with its introduction, when using the Rapid Attack style it was released with an Attack speed of 2 game cycles. Many players have called for it to be slowed, but if you played in the recent Trailblazer League you'll know how altering the Attack speed of a weapon completely changes how gameplay feels. We'd like to avoid this.
The Blowpipe is an important part of Old School, so rather than remove it altogether we’d like to propose some changes that will allow it to remain viable in many situations, whilst still providing room for other Ranged items to take the spotlight:
The high Attack speed of the Blowpipe definitely contributes to its strength, but the real benefit lies with its accuracy - which is then increased further based on the darts you use. As such, we’d also rebalance the stats of those darts as follows:
Dart | Old Accuracy | Old Strength | New Accuracy | New Strength |
---|---|---|---|---|
Bronze Dart | 3 | 1 | 2 | 1 |
Iron Dart | 4 | 3 | 3 | 2 |
Steel Dart | 5 | 4 | 4 | 3 |
Black Dart | 7 | 6 | 5 | 4 |
Mithril Dart | 8 | 7 | 6 | 6 |
Adamant Dart | 11 | 10 | 7 | 8 |
Rune Dart | 15 | 14 | 11 | 14 |
Dragon dart | 18 | 20 | 15 | 20 |
These changes would make the Toxic Blowpipe the best Ranged weapon for lower Defence targets in most circumstances, whilst providing us the opportunity to release high Defence monsters in future where higher Accuracy weapons such as Crossbows and the Crystal Bow will surpass it.
This will change which items are considered best-in-slot for certain encounters. Based on internal testing, we’d like to provide some examples of how these changes would impact specific face-offs:
Bandos
Zulrah
Vorkath
Fight Caves
Buffing the Bad
Dragonbone Necklace & Bonecrusher Necklace
Considering their requirements, the Dragonbone Necklace and Bonecrusher Necklace are very weak items. While they have some uses in super niche situations, on multiple occasions you’ve asked us to buff them.
We’d look to make the following changes:
Crystal Armour & Crystal Bow
Even after the Toxic Blowpipe changes, Crystal Armour and the Crystal Bow are still stuck with fairly underwhelming performance in relation to their high requirements and maintenance cost. Currently, Crystal Armours have a special set effect where each piece will give a 3% damage boost and 6% accuracy bonus to the Crystal Bow. If all pieces are worn, the player receives a 15% damage boost and 30% accuracy bonus.
We’d like to make the following changes:
This change, in addition to the Toxic Blowpipe changes, will solidify the Crystal Armour and Bow set as a viable option for higher Defence creatures, especially where Ranged damage is relevant.
Additional Changes
There is a huge variety of armour and weaponry available to us, yet every armour-clad champion wandering Gielinor in search of adventure looks practically the same! This section focuses on improving the diversity of kit available, giving more purpose to lower-level equipment in particular.
Warhammmers
Warhammers are slower and weaker than Longswords, and are completely outclassed by Battleaxes even though they share the same Attack speed.
We’d like to propose the following for Bronze to Rune Warhammers:
We would also make the Dragon Warhammer require 60 Strength to equip rather than Attack, for consistency. The stats will remain untouched.
This change would mean using a Warhammer would provide more accuracy than a Battleaxe, potentially making it a good option if the increased Strength bonus from a Battleaxe wouldn't give you a max hit, or if Crush Attack bonus is favoured.
Maces, Spears and Hastae
These weapons have similar bonuses to their Scimitar counterparts, but their lower Attack speed makes them significantly worse to use.
We’d like to propose the following for Bronze to Rune Maces, Spears and Hastae:
In addition to this, we’d also change the Attack speed of the Dragon Mace to 4 game cycles instead of 5.
Metal Armour
'Lighter' armour like Chainbodies, Med Helms and Square Shields are completely outclassed by their counterparts - Platebodies, Full Helms and Kiteshields. They are meant to be a more viable choice for those wanting additional Defence without reducing your Ranged accuracy.
These 'heavier' armour pieces provide too small a bonus Ranged Attack negative to justify using anything else, and go against the Combat triangle.
We’d like to propose the following:
Your Feedback Matters
We understand that the rebalancing of equipment is going to generate a lot of dialogue. That's exactly what we want, and we hope you'll work with us to make sure we're doing the right thing. We mentioned earlier that we'd like to make these changes before the release of Combat Achievements, but we would also encourage you to think a bit further into the future. It's nearly three years since the release of Theatre of Blood and it's no secret that we want to release a third Raid, with exciting new rewards! These crucial balancing changes will help mitigate powercreep and secure the health of the game for years to come.
Naturally, we expect discussion as to why these changes aren't being polled. After all, more than half of the survey responders felt that we should poll these changes. The short, honest answer is that this change must happen and if it was to be polled and fail then it would be explicitly detrimental to the game's health.
Rest assured, we are hell-bent on working closely with you to finalise the changes we make and your feedback will be crucial in guiding us. Please share your thoughts using the links below.