04/26/2020
Did you miss the livestream on April 14th? You can catch up on everything you missed right here, or alternatively head to the bottom of the post to watch the entire thing!
In this week’s livestream, the elusive Ninja Team stepped out of the shadows to tell us all about how they’ve shaken up the Shattered Worlds minigame, while the developers behind Archaeology dug into the changes they are making to this brand new skill.
The latest Ninja Team Strike sees a number of changes made to the Shattered Worlds minigame. Originally launched in May 2017, the content proved popular, though players have been asking for a greater variety of objectives, as well as more rewards for taking part.
When Shattered Worlds launched, there was only one objective to this minigame: to kill 75% of enemies in a world. Not only has that original goal been changed – now varying between 65% and 80% – but there are new objectives, too.
Players will sometimes be asked to do a certain amount of damage on a single world, while another asks that they to repair the portal by finding three Portal Repair Kits. The final objective is to summon and kill a boss.
"The minimap now has icons for the start and end portals. It's a bit easier to know where your objective is. You can plan a little bit in advance and head towards the end portal and kill those last enemies on the way. You'll also be able to see side objectives on the minimap."
~ Mod Erator
As well as adding in new objectives to Shattered Worlds, the Ninja Team has introduced more rewards. There were already a number of goodies that could be obtained for playing Shattered Worlds, such as cosmetics, pets and abilities like the Bladed Dive, but there are now several new additions:
“Shattered Worlds had a lot of potential when it first went live, but it just didn't hit the mark in a couple of different areas. We wanted to take a look at that and address bits and pieces in there. Players wanted more variation in objectives and more rewards. There was only one objective when we launched, which was to kill 75 per cent of the enemies on the world. With rewards, we wanted to give players more reason to go there in the first place, beyond combat XP."
~ Mod Erator
The Archaeology skill is a recent addition to RuneScape and work has continued on it since its launch on March 30th:
"We also changed some of the things we mentioned on the last live stream. Relic powers are now the priority if the effect is the same as that of other items you have. We made the Dharox Armour prioritise its set effect over the Bezerker's Fury Relic Power as that armour's effect is slightly different."
~ Mod Ryan
In addition to these released tweaks, the Archaeology team has a number of areas that it wants to look into and change in the future. These include alterations to some of the new skill’s mechanics, as well as items:
"We’ll ensure that the changes we make are the right changes. We're looking at the various abilities the Ripper Demon has, like auto and special attack and passive abilities, and figuring out where we want it to sit."
~ Mod Ryan