08/21/2015
Are all your Runescape players feeling the same? Runescape need a healing role. For a long time Runescape Gold has been short of a healing role though. So we suggested to update a healing role for rs.
We have the heal other spells, but in many scenarios, it is just not a plausible method of healing. It takes time for Barricade to cooldown and leaves the healing role empty. Though there are a few problems with a healing role fitting in at all.
A healing role would greatly devalue food. What if the spell to heal other used a catalyst to produce the healing? Noted food instead of my own life? On top of the Rune Costs.
Healing is difficult to do when there are large groups of people in the area of the person you're trying to heal. What is you could click their name in the group window to target them? Before or after you click the heal is up to Jagex, whatever would be easier to code.
With this method of healing, it would devalue all high end food entirely. What if we limited how many of the noted food the spell could consume at once?
A few extra notes: the number of food consumed would be LP healed, divided by how much healing each food gives, rounded up. So healing 7,237 while using noted Sharks as a catalyst would cost 4 noted sharks.
Selecting a catalyst should be streamlined and easy to do, before the combat starts. Similar to the way selecting a spell works. The cooldown for casting the spell should be small, as to not produce dead content. Maybe 3 seconds to prevent spam-casting with low level foods equipped as a catalyst.
There would be an AOE version of this spell with a 3x3 radius, it would have a 50% higher cap on catalysts consumed. Both variants of the spell would share the same cooldown.