10/10/2015
Buy RS Gold From Us Now - Probably some added abilities or two and hit 2326 total.
Been cerebration about what to do for benefit xp weekend.
Agility, Farming and Hunter are off the table.
I can get bigger XP application SC accoutrement with mining, woodcutting,fletching, smithing, construction.
Firemaking I'd rather use my gauntlets and ring. And at 97 I accept no use to accession it at the moment.
Wasteful to use it on Summoning (at atomic in the aboriginal 10 hours). Same with dungeoneering and prayer.
Slayer is tempting.
Magic may be but....can't get aflame about it.
Herblore....got 96...close to 97. But it'll be expensive. And I can advertise the herbs and abnormal that I accept for a lot of cash. Hmmmm.....
Crafting. Battlestaffs. Tempting....not aflame though.
Thieving....dislike it but at bifold xp and I don't accept to action humans for room....tempting.
Fishing, cooking, runecrafting are potentials.
I'm putting calm 2 lists.....1.1 xp and the aboriginal ten hours.
First ten hours:
Circus-should yield 3 mins and accord me a bucketload of mage and ambit xp.
Herblore (just authoritative overloads and sara brews as I don't charge annihilation abroad and don't wish to lose a agglomeration of money authoritative pots I will not use).
Crafting-battlestaffs and acid gems. Should be fast simple cheap.
Thieving. Was cerebration of accomplishing runecrafting. One added ceremony of penguins and rocks should put me at 91. Afterwards that I can assist......
Cooking/Fishing-I ability do this if I get apathetic with thieving. But I adore these both and affectionate of anticipate I'll absorb the time alive on abilities I dislike.
After 10 hours:
Slayer and dungeoneering. I'm cerebration of just baby hasty all floors. 10% doesn't complete like abundant but it all helps.
Any thoughts?
Buy Now: www.4rsgold.com