01/19/2017
We're making some big changes to Deadman Mode.
Less questing, more killing!
Oh, and no more fog.
Claim your victim's experience
Earn experience ba
The intended nature of Deadman Mode is a devastatingly deadly environment in which you kill or be killed. However, we often see many pla
We want to encourage the more daring pla
The amount of experience you receive will be ba
For example, if you kill a pla
Quest completion
Complete quests in the first week for an early advantage, or have them automatically completed after one week!
With the frequency of Deadman seasons, completing the same quests every time can get a bit repetitive.
next season, all quests will be completed for all pla
If you really can't wait until a week is up to get access to Morytania, or maybe to get your hands on a Dragon Scimitar, then you can still complete the necessary quests in the first week. You'll get all the usual rewards, including experience and items.
Participants in the next Deadman Invitational will also find that all quests are completed when they login, as the Invitational is only one week long.
Content locks & removal
A few bits of content are going to be locked initially, and some content is going to be completely removed.
In the next Deadman season we will, once again, be preventing pla
We're also going to be removing access to lava dragons in Deadman Mode. They have proven to be a bit too beneficial to a small number of pla
No more fog
Fog will no longer slowly fill the map in the Deadman Invitational. Woo!
The fog has been troublesome in the Deadman Invitationals. This time around, we're going to be taking a slightly different approach. Rather than fog which slowly comes in the edge of the map, we'll be removing access to chunks of the map all at once.
Pla
If a pla
Also, the final area will not be closed off. It will be marked clearly along the outer edge, but you will be able to pass through this freely.
We feel that this approach to moving pla
We'll be using Annakarl as the final area in the next Deadman Invitational It was a popular ending location, and being in the wilderness means we can reliably use the levels of the wilderness to instruct participants on to go.
Final hour beta
We'll be running a beta of the final hour of the Deadman Invitational.
Knowing exactly how things will go when 2,000 people get thrown into the Deadman Invitational isn't always easy - so to help us insure everything is as it should be, we are going to be running a beta of the final hour.
This will give pla
There will be more details on the beta at a later date.