07/06/2017
This week we look at increasing the viability of the normal spellbook, improving the Preserve prayer, introducing upcoming balance changes, all in addition to a host of other polled content.
Improvements to F2P
There have been calls to make Zamorak robes available to F2P pla
Question: Should Zamorak robes (top and bottom) be added to the of monks of Zamorak?
Currently the only method of re-obtaining the amulet of accuracy when the quest reward is lost is though trade. We'd like to offer Wizard Mizgog more stock, which he'd trade for a set of magic beads (black, red, yellow, white).
Question: After completion of Imp Catcher should Wizard Mizgog offer an amulet of accuracy in exchange for a set of magic beads (black, red, yellow, white) following completion of Imp Catcher?
In recent weeks there have been calls for Castle Wars to be made accessible within F2P. This was met with a very positive reaction, and so we'd like to offer the chance for this to become a reality. We'd like to add a portal Clan Wars would which teleport pla
Question: Should Castle Wars be made available to F2P pla
Question: If Castle Wars is added to F2P, should Halos be made available to F2P pla
Preserve Prayer
Whilst the niche mechanic behind the prayer offers a useful benefit, at present the Preserve prayer is largely under-utilised. To remedy this we'd like to increase the boost offered by the prayer to 50%, and lower the rate at which it consumes prayer points to 3 points per minute.
Question: Should the Preserve prayer be improved so that boosted stats last 50% longer? This is an increase on it's current 20% rate.
Question: Should the Preserve prayer’s drain rate be decreased to 3 points per minute? This is a decrease its current 5 points per minute drain rate.
Desert amulet 4
Since the introduction of pools within Pla
Question: Should the Desert amulet 4 offer unlimited teleports to the task-only Kalphite cave?
Binding spells
The ability to restrict the movement of other pla
We'd like to introduce a new spell, called Shackle, to the normal spell book. In essence it's a stronger version of Entangle. It will require level 92 Magic, and 5 Nature runes, 6 Earth runes, and 6 Water runes. It will bind pla
The second change we'd like to offer is one which was recently made to Seasonal Deadman Mode. A change was made to the Protect Magic protection prayer which no meant that it no longer halved the duration of the Bind, Snare, and Entangle spells. We'd like to offer the chance to see this change implemented in the main game too. Note that if Shackle is added to the game it would also apply to this spell.
Question: Should a new binding spell, Shackle, be added to the normal spellbook? It will require level 92 Magic, and 5 Nature runes, 6 Earth runes, and 6 Water runes. It will bind pla
Question: Should Protect Magic cease to halve the duration of binding spells in ordinary Old School RuneScape? This change was recently implemented in Seasonal Deadman Mode.
Puro-Puro
Pushing through the magical wheat found on Puro-Puro currently grants 2 Strength xp. We'd like to offer the pla
Question:Should a toggle option be added to allow pla
Magic skillcape perk
The Magic skillcape currently offers a single spellbook swap each day. We'd like to bolster this perk by offering unlimited spellbook changes, but only as long as you're stood within a bank.
Question: Should the Magic skillcape perk be improved to allow unlimited spellbook changes? The perk would be unlimited only as long as you're stood within a bank.
Blast Mine
Since the release of the Blast Mine there have been requests to add an overlay, similar to that in the Motherlode Mine, which details the number