02/22/2018
Following the changes made to the Revenant caves as detailed, there has been a very vocal concern about the amount of wealth/resources entering the game. We haven't been ignoring you, and we've spent the past few weeks assessing data before concluding whether a change is needed. Before we announce the changes, we'd like to offer some insight into the process we've followed.
When looking at the Revenant caves post-release, as part of our usual retrospective meetings with larger updates, we detailed the main issues we had identified and wanted to resolve. One of these was addressing the drops within the Revenant Cave to better align with the polled GP rates, as they were under what we had hoped to achieve.
On February 8th, we updated the Revenant caves , which led to the aforementioned concerns.
Since the update went live, we have been closely monitoring the data alongside our analytics team, to ensure any decision we made post-update was well-informed and could be validated. A top-level analysis suggested GP rates were as expected, and caused us no concern to make immediate changes. However, to ensure we weren't making the wrong decision, and to alleviate any concern, we opted to add additional tracking methods to the Revenants, allowing a more refined and granular approach to our analysis. We've had the opportunity to delve into the data, and we can share the following information:
On average, we estimate a typical player would have been earning any 1.40m to 2.04m per hour whilst at the Revenant caves. This is based on data the average number of Revenant kills every hour between the 15th February to the 19th February.
However, there were players getting higher than that value, and many players getting much lower than that value. Due to the huge number of players killing Revenants, more than we'd ever anticipated (over twice the amount of players killing them than on their initial release), there are typically any between 2-5 players attacking the same one. This is making the kills extremely fast. Whilst this does mean only one of the players is getting the loot, they're consistently getting more gold per hour than others. In addition to this, because of the inflated number of kills per hour, there are more resources being introduced to the game than we ideally would like.
We want the Revenant caves to remain profitable, but we must also ensure the reward matches the effort involved, and that other methods continue to remain viable. As such, we are making the following changes:
All of the below changes have been hotfixed and are now live in-game, unless marked otherwise.